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Repeatable texture sampling with interchangeable patches

机译:具有可互换补丁的可重复纹理采样

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摘要

Rendering textures in real-time environments is a key task in computer graphics. This paper presents a new parallel patch-based method which allows repeatable sampling without cache, and does not create visual repetitions. Interchangeable patches of arbitrary shape are prepared in a preprocessing step, such that patches may lie over the boundary of other patches in a repeating tile. This compresses the example texture into an infinite texture map with small memory requirements, suitable for GPU and ray-tracing applications. The quality of textures rendered with this method can be tuned in the offline preprocessing step, and they can then be rendered in times comparable to Wang tiles. Experimental results demonstrate combined benefits in speed, memory requirements, and quality of randomisation when compared to previous methods.
机译:在实时环境中渲染纹理是计算机图形学中的关键任务。本文提出了一种新的基于并行补丁的方法,该方法允许在没有缓存的情况下重复采样,并且不会产生视觉重复。在预处理步骤中准备任意形状的可互换贴片,以使贴片可以位于重复贴砖中其他贴片的边界上。这会将示例纹理压缩为具有较小内存需求的无限纹理贴图,适用于GPU和光线跟踪应用程序。可以在离线预处理步骤中调整使用此方法渲染的纹理的质量,然后可以在与Wang贴图相当的时间内渲染它们。与以前的方法相比,实验结果证明了在速度,内存需求和随机化质量方面的综合优势。

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