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首页> 外文期刊>Signal, Image and Video Processing >Performance evaluation of a novel sampling-based texture synthesis technique using different sized patches - Springer
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Performance evaluation of a novel sampling-based texture synthesis technique using different sized patches - Springer

机译:使用不同大小的补丁的基于采样的新型纹理合成技术的性能评估-Springer

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摘要

We propose a novel sampling-based texture synthesis algorithm called Multipatch, which improves on the results of previous sampling-based algorithms by using patches of different size, and by minimizing global pasting errors. A key feature of the proposed algorithm is that it always converges to a local minimum. Multipatch, the patchwork algorithm, and Wei and Levoy’s multi-resolution texture synthesis algorithm, which is based on a tree-structured vector quantization method, are statistically analyzed and subjectively evaluated. The results of simulations show that the patchwork algorithm yields a perceptually acceptable texture in a shorter expected running time than the other two algorithms; however, Multipatch is the most efficient in terms of obtaining a good quality texture image.
机译:我们提出了一种新颖的基于采样的纹理合成算法,称为Multipatch,它通过使用不同大小的补丁并最大程度地减小了全局粘贴错误,改进了基于采样的算法的结果。所提出算法的关键特征是它总是收敛于局部最小值。统计分析和主观评估了Multipatch,拼凑算法以及Wei和Levoy的多分辨率纹理合成算法,该算法基于树结构矢量量化方法。仿真结果表明,与其他两种算法相比,拼凑算法在更短的预期运行时间内产生了可感知的纹理。但是,就获得高质量纹理图像而言,Multipatch是最有效的。

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