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Calipso: physics-based image and video editing through CAD model proxies

机译:Calipso:通过CAD模型代理进行基于物理的图像和视频编辑

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摘要

We present Calipso, an interactive method for editing images and videos in a physically coherent manner. Our main idea is to realize physics-based manipulations by running a full-physics simulation on proxy geometries given by non-rigidly aligned CAD models. Running these simulations allows us to apply new, unseen forces to move or deform selected objects, change physical parameters such as mass or elasticity, or even add entire new objects that interact with the rest of the underlying scene. In our method, the user makes edits directly in 3D; these edits are processed by the simulation and then transferred to the target 2D content using shape-to-image correspondences in a photo-realistic rendering process. To align the CAD models, we introduce an efficient CAD-to-image alignment procedure that jointly minimizes for rigid and non-rigid alignment while preserving the high-level structure of the input shape. Moreover, the user can choose to exploit image flow to estimate scene motion, producing coherent physical behavior with ambient dynamics. We demonstrate physics-based editing on a wide range of examples producing myriad physical behavior while preserving geometric and visual consistency.
机译:我们介绍Calipso,这是一种以物理连贯方式编辑图像和视频的交互式方法。我们的主要思想是通过对由非刚性对齐的CAD模型给出的代理几何体进行全物理模拟来实现基于物理的操作。运行这些模拟使我们可以施加看不见的新力来移动或变形选定的对象,更改诸如质量或弹性之类的物理参数,甚至添加与基础场景的其余部分交互的全新对象。在我们的方法中,用户可以直接在3D模式下进行编辑;这些编辑将通过模拟进行处理,然后在逼真的渲染过程中使用形状与图像的对应关系传输到目标2D内容。为了对齐CAD模型,我们引入了一种有效的CAD到图像对齐程序,该程序在保持输入形状的高级结构的同时,将刚性和非刚性对齐方式最小化。此外,用户可以选择利用图像流来估计场景运动,并通过环境动力学产生连贯的物理行为。我们在许多示例中演示了基于物理学的编辑,这些示例产生了无数的物理行为,同时保留了几何和视觉上的一致性。

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