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首页> 外文期刊>Telematics and Informatics >Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado
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Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado

机译:在年轻人中创造对欺凌和威胁的意识:验证严重游戏的效力和设计

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摘要

Serious games have proven to be educational tools with numerous positive effects, capable of promoting learning, changing behavior, or improving training and skills development, among other effects. Serious games can also be applied to address and prevent social problems. This study describes the experiments and analyses we have carried out to test the effectiveness of Conectado, a serious game created to prevent bullying and cyberbullying in schools by increasing awareness of the problem in players. We have used the results from these experiments to answer different research questions regarding the game's acceptance and effectiveness, validating several characteristics of the game design. We have also studied the influence of players' characteristics on the effect of the game, as well as the relationship between the in-game behaviors of players and their degree of awareness. We have verified a positive effect of the game in terms of an increase of awareness regarding bullying and cyberbullying for all target users, and have provided further insight into how this increase is related to different players' characteristics and behaviors.
机译:严肃的比赛已被证明是具有众多积极影响的教育工具,能够促进学习,不断变化的行为或改善培训和技能发展以及其他效果。也可以应用严肃的游戏来解决和预防社会问题。本研究描述了我们开展了测试Conectado的有效性的实验和分析,这是一种创造的严重游戏,以通过提高球员中的问题的认识来防止学校中的欺凌和网络欺凌。我们使用这些实验的结果来回答有关游戏的验收和有效性的不同研究问题,验证了游戏设计的几种特征。我们还研究了球员特征对游戏效果的影响,以及球员的游戏机行为与其意识的关系。我们在对所有目标用户的欺凌和网络欺凌的提高方面验证了对游戏的积极影响,并进一步了解这一增加与不同球员的特征和行为有关。

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