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Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring

机译:开发和实施博彩方法以改善用户参与的方法:以高血压监测的M-Health申请为例

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摘要

The lack of engagement throughout a patient's treatment is a regular concern among health professionals, who have been adopting technology as a motivational factor. This study presents a gamification proposition that aims to promote engagement in the user's treatment with the use of health-related systems. Seven stages compose the method: inspection of system requirements and its functionalities; mapping of the target audience characteristics; identification of interaction flows; gamification analysis applied in similar systems; selection of gamification elements; development; and evaluation. To validate the method, we developed two versions of an m-Health application, one with the game elements and one without these elements. In the evaluation stage, 14 patients with hypertension were divided into four groups to verify if the inclusion of game elements would promote greater engagement in health care. Data collection included engagement questionnaire, technology acceptance questionnaire, system logs, and participants' feedback. Results showed gamification favored the engagement, stimulating intrinsic motivation in the participants. Groups assisted by health professionals spent more time with the app and were motivated in maintaining control of their health. In conclusion, gamification proved to be effective for this context, since it did not add complexity to the application and promoted the desired engagement results.
机译:在患者治疗过程中缺乏参与是卫生专业人士的定期关注,他们一直采用技术作为动机因素。本研究提出了一种娱乐命题,旨在促进用户在使用与健康有关的系统治疗方面的参与。七个阶段撰写方法:系统要求及其功能检查;目标受众特征的映射;识别相互作用流动;在类似系统中应用的游戏分析;选择游戏化元素;发展;和评估。为了验证该方法,我们开发了两个版本的M-Health应用程序,一个版本,一个包含游戏元素,一个没有这些元素。在评估阶段,14例高血压患者分为四组,以纳入纳入游戏元素将促进更大的医疗保健参与。数据收集包括参与问卷,技术验收问卷,系统日志和参与者的反馈。结果表明,赌博有利于参与,刺激参与者的内在动机。卫生专业人士协助的团体与应用程序一起使用更多时间,并有动力控制对健康的控制。总之,博彩证明对这种背景有效,因为它没有向申请增加复杂性并促进所需的参与结果。

著录项

  • 来源
    《Telematics and Informatics》 |2019年第8期|126-138|共13页
  • 作者单位

    Univ Passo Fundo Inst Exact Sci & Geosci Grad Program Appl Comp Highway BR 285 BR-99052900 Passo Fundo RS Brazil;

    Univ Passo Fundo Inst Exact Sci & Geosci Grad Program Appl Comp Highway BR 285 BR-99052900 Passo Fundo RS Brazil;

    Univ Passo Fundo Inst Exact Sci & Geosci Grad Program Appl Comp Highway BR 285 BR-99052900 Passo Fundo RS Brazil;

    Univ Passo Fundo Inst Exact Sci & Geosci Undergrad Program Comp Sci Passo Fundo RS Brazil;

    Univ Passo Fundo Inst Exact Sci & Geosci Undergrad Program Comp Sci Passo Fundo RS Brazil;

    Univ Passo Fundo Inst Exact Sci & Geosci Grad Program Appl Comp Highway BR 285 BR-99052900 Passo Fundo RS Brazil|Univ Passo Fundo Inst Exact Sci & Geosci Undergrad Program Comp Sci Passo Fundo RS Brazil|Univ Passo Fundo Coll Phys Educ & Physiotherapy Grad Program Human Aging Passo Fundo RS Brazil;

  • 收录信息 美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Gamification; Engagement; m-Health; Development method; Digital intervention; Hypertension;

    机译:游戏;参与;M-Health;发展方法;数字干预;高血压;

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