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The determinants of mobile game success in South Korea

机译:韩国手机游戏成功的决定因素

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摘要

The global gaming industry, especially the mobile game market, has grown rapidly in recent years. One of the important characteristics of mobile games is that their lifetime is remarkably short compared with those of PC or console games, and downloads of most games peak during the early period of the service. Acquiring as many users as possible immediately after the launch and retaining these users therefore becomes very important for the successful performance of mobile games. This study aims to identify the determinants of mobile game success during different periods after the launch by comparing the first week's performance with the first 4 weeks' performance using a multiple regression analysis with mobile game application downloads from Google Play and estimated sales revenue as performance indicators. The predictors were classified on the basis of the pre- and postlaunch phases, and developer/publisher and third-party factors. A key finding is that for both revenue and downloads, TV advertising and the number of online videos have strong impacts on both the first week and 4 weeks' performance. In addition, preregistration during the prelaunch stage is effective for increasing both revenue and downloads in a relatively short time. Online videos uploaded by the users during the postlaunch phase may help to maintain long-term revenue. Although awareness of IP and name value of publishers are significant for short-term downloads, the effect diminishes after a month, which might imply that there could be an opportunity for small- and medium-sized companies to invest in media and obtain mobile platform advantages in the long run.
机译:近年来,全球游戏产业,尤其是手机游戏市场发展迅速。手机游戏的重要特征之一是,与PC或主机游戏相比,它们的使用寿命非常短,并且大多数游戏的下载在服务初期就达到了峰值。因此,在启动后立即获取尽可能多的用户并保留这些用户对于手机游戏的成功运行至关重要。这项研究旨在通过使用多元回归分析将第一周的表现与前四周的表现进行比较,并从Google Play下载移动游戏应用程序,并以估计的销售收入作为业绩指标,从而确定发布后不同时期内手机游戏成功的决定因素。根据发布前和发布后阶段以及开发人员/发布者和第三方因素对预测变量进行分类。一个关键的发现是,对于广告收入和下载量而言,电视广告和在线视频的数量都对第一周和第四周的效果产生重大影响。另外,在预启动阶段进行预注册对于在相对较短的时间内增加收入和下载量都是有效的。用户在发布后阶段上传的在线视频可能有助于维持长期收入。尽管对于短期下载而言,对于发布者的IP和名称价值的认知非常重要,但这种影响在一个月后减弱了,这可能意味着中小型公司可能有机会投资于媒体并获得移动平台的优势从长远来看。

著录项

  • 来源
    《Telecommunications Policy》 |2020年第2期|101855.1-101855.13|共13页
  • 作者

  • 作者单位

    Korea Adv Inst Sci & Technol Sch Business & Technol Management Coll Business Daejeon South Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Mobile game industry; Game revenue; Game downloads; Regression analysis;

    机译:手机游戏行业;游戏收益;游戏下载;回归分析;
  • 入库时间 2022-08-18 05:18:55

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