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Jenova Chen, 26

机译:JE Nova Chen, 26

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摘要

Jenova Chen has been playing video games for 20 years, and he's desperate to see something new: right now, he says, most games focus on stimulating players by inciting aggression. "I want to expand what a video game can be," he says. So as a graduate student in interactive media at the University of Southern California, Chen looked to psychologist Mihaly Csikszentmihalyi's theory of "flow," which identifies a state of focus that people find enjoyable and fulfilling. Chen uses the theory's principles to design games that offer just enough challenge-not so little that players become bored, not so much that they become anxious. Chen's first effort was F1Ow, a Web-based "Zen game" in which players control a sea creature that swims, eats, and evolves. After graduating in 2006, Chen cofounded Thatgamecompany to continue his work.
机译:Jenova Chen从事电子游戏已有20年了,他迫切希望看到一些新事物:他说,目前,大多数游戏都致力于通过煽动侵略来刺激玩家。他说:“我想扩大电子游戏的范围。”因此,作为南加州大学交互媒体专业的研究生,Chen着眼于心理学家Mihaly Csikszentmihalyi的“流动”理论,该理论确定了人们感到愉悦和充实的关注状态。 Chen运用该理论的原理设计了能够提供足够挑战的游戏-玩游戏的程度不至于使玩家感到无聊,而不是让玩家感到焦虑。 Chen的第一项努力是F1Ow,这是一种基于网络的“禅宗游戏”,玩家可以控制游泳,进食和进化的海洋生物。在2006年毕业后,Chen与他人共同创办了Thatgamecompany,以继续他的工作。

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