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Games in Technical Communication

机译:技术交流中的游戏

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摘要

Recently, research into the intersection of computer games and technical writing has been increasing, with more conference presentations and publications interrogating communication within the computer game complex. As Greene and Palmer (2011) argued, the "rich history of documentation and enormous growth in gaming" means that "technical communication and game documentation belong together" (pp. 7-8). More broadly, Mason (2013) noted that technical communication and games overlap in the areas of interface design, information management, and systems development (among others). And in the recent edited collection Computer Games and Technical Communication, deWinter and Moeller (2014) collected 16 essays that examine workplace production, fan production, manuals, testing, and teaching within this intersection.
机译:近年来,对计算机游戏与技术写作的交集的研究不断增加,越来越多的会议演讲和出版物都在询问计算机游戏系统内部的通信。正如Greene和Palmer(2011)所论证的那样,“丰富的文档历史和游戏的巨大发展”意味着“技术交流和游戏文档同归于一”(第7-8页)。更广泛地说,梅森(Mason,2013年)指出,技术交流和游戏在界面设计,信息管理和系统开发等领域相互重叠。在最近编辑的《计算机游戏和技术交流》(Computer Games and Technical Communication)中,deWinter和Moeller(2014)收集了16篇文章,研究了这个交叉路口的工作场所生产,风扇生产,手册,测试和教学。

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  • 来源
    《Technical communication quarterly》 |2016年第3期|151-154|共4页
  • 作者单位

    Associate Department Head, Humanities and Arts, Worcester Polytechnic Institute, Salisbury Laboratories 15, 100 Institute Road, Worcester, MA 01609;

    University of Central Florida;

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  • 正文语种 eng
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  • 入库时间 2022-08-17 23:18:41

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