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Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves

机译:情感海:通过数字卡通海浪的锐利度和运动来展示价和唤醒

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摘要

This paper proposes and explores a nonanthropomorphic approach to express emotions. Emotions are represented in terms of valence and arousal dimensions, and they are visually expressed through the shape and movement of a series of digital cartoonish sea waves which are modeled as simple Bèzier curves. In particular, the valence value is expressed through the sharpness of the curves (the more negative the valence, the sharper the curves), while the arousal value is expressed through their movement (controlled by a flocking algorithm). Furthermore, this paper describes a user study which investigated whether the valence and arousal expressed by our model are appropriately perceived by the users or not. The results suggest that combinations of sharpness and movement are perceived correctly as particular emotions and that sharpness and movement are perceived as valence and arousal, respectively. We also found that valence in our model has a slight side effect in the perception of arousal. The more negative the valence, the higher the arousal is perceived.
机译:本文提出并探讨了一种表达情感的非拟人化方法。情感以化合价和唤醒尺寸来表示,通过一系列数字化卡通海浪的形状和运动直观地表达出来,这些海浪被建模为简单的贝塞尔曲线。尤其是,价值通过曲线的锐度来表示(价数越负,曲线越锋利),而唤醒值通过曲线的运动来表达(由植绒算法控制)。此外,本文描述了一项用户研究,该研究调查了用户是否正确感知了我们模型所表达的效价和唤醒。结果表明,敏锐度和运动的组合被正确地感知为特定的情感,而敏锐度和运动的组合被分别感知为效价和唤醒。我们还发现,在我们的模型中,化合价对唤醒感有轻微的副作用。价数越负,觉醒就越高。

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