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Count on arousal: introducing a new method for investigating the effects of emotional valence and arousal on visual search performance

机译:依靠唤醒:引入一种研究情绪化价和唤醒对视觉搜索性能的影响的新方法

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There is a large body of research, indicating that threatening stimuli with evolutionary history are prioritised in visual processing. It has been proposed that all threatening stimuli are prioritised, irrespective of evolutionary age, but it was argued that the method used to produce the results was not suitable for investigating the phenomenon. We present a new visual search task and provide evidence that it is an appropriate tool for future research. In Experiment 1, we investigated how the influence of emotional stimuli on visual search performance varies with valence (negative, positive, and neutral) and arousal (medium and high). Negative valence found to have a greater impact. Furthermore, our results underscore the importance of controlling for arousal. Experiment 2 confirmed these findings and also revealed that negative valence decreases performance by diverting attention away from the task, but arousal can compensate for this by increasing attentional capacity. This mechanism does not seem to be affected by the evolutionary history of the stimulus. In Experiment 3, we reproduced these results using a touchscreen monitor and controlling for variance in low-level visual features. We claim that these results support the notion of preferential processing of threatening cues, regardless of evolutionary origin. However, the level of threat, i.e., how arousing the cue is, has to be taken into account to explain the findings.
机译:有一项大量的研究,表明具有进化历史的威胁刺激在视觉处理中优先考虑。有人提出,无论进化年龄如何,所有威胁刺激都是优先考虑的,但有人认为用于产生结果的方法不适合调查该现象。我们展示了一个新的视觉搜索任务,并提供了证据表明它是未来研究的适当工具。在实验1中,我们调查了情绪刺激对视觉搜索性能的影响如何随比性(负,正,中性)和唤起(中等和高)而变化。发现的消极价值有更大的影响。此外,我们的结果强调了控制唤醒的重要性。实验2证实了这些发现,并且还透露,通过将注意力从任务转移远离任务的关注来降低性能,但唤醒可以通过提高注意力来弥补这一点。这种机制似乎没有受刺激进化史的影响。在实验3中,我们使用触摸屏监视器再现这些结果并控制低级视觉功能的方差。我们声称这些结果支持威胁提示的优先处理的概念,无论进化的原产如何。然而,必须考虑到威胁水平,即,如何引起暗示,以解释调查结果。

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