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PLATFORM COMPETITION: STRATEGIC TRADE-OFFS IN PLATFORM MARKETS

机译:平台竞争:平台市场中的战略平衡

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Because the literature on platform competition emphasizes the role of network effects, it prescribes rapidly expanding a network of platform users and complementary applications to capture entire markets. We challenge the unconditional logic of a winner-take-all (WTA) approach by empirically analyzing the dominant strategies used to build and position platform systems in the U.S. video game industry. We show that when platform firms pursue two popular WTA strategies concurrently and with equal intensity (growing the number and variety of applications while also securing a larger fraction of those applications with exclusivity agreements), it diminishes the benefits of each strategy to the point that it lowers platform performance. We also show that a differentiation strategy based on distinctive positioning improves a platform's performance only when a platform system is highly distinctive relative to its rivals. Our results suggest that platform competition is shaped by important strategic trade-offs and that the WTA approach will not be universally successful.
机译:因为有关平台竞争的文献强调网络效应的作用,所以它规定迅速扩展平台用户和互补应用程序网络以占领整个市场。通过对美国视频游戏行业用于构建和定位平台系统的主导策略进行实证分析,我们挑战了赢家通吃(WTA)方法的无条件逻辑。我们显示,当平台公司以相同的强度同时追求两种流行的WTA策略(增加应用程序的数量和种类,同时还通过排他性协议确保这些应用程序的较大部分)时,这会降低每种策略的收益,以至于降低平台性能。我们还表明,基于独特定位的差异化战略只有在平台系统相对于其竞争对手而言具有高度独特性时,才能提高平台的性能。我们的结果表明平台竞争是由重要的战略权衡决定的,WTA方法将不会普遍成功。

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