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Details and Dynamics: Mental Models of Complex Systems in Game-Based Learning

机译:细节和动力学:基于游戏的学习中的复杂系统的心理模型

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Background. Although the effectiveness of game-based learning (GBL) is wellsupported,rnmuch less is known about the process underlying it. Nevertheless,rndeveloping a mental model that matches the game system, which in turnrnmodels a real-world system, is a promising proposed process.rnAim. This article explores the first steps in model matching: identifying thernentities and (complex) relations in a game system.rnMethod. Participants (N = 30) played the analog game DOMINION and completed arnmulti-step mental model mapping exercise. Categories of entities in mentalrnmodel maps were inductively identified with grounded theory coding, whilerncomplex relations in mental model maps were identified via content analysis.rnResults. Participants described formal game entities, player actions, sociality,rnlearning processes, and subjective experience in their mental model maps.rnParticipants identified very few complex relations—and no feedback loops—inrntheir mental model maps.rnConclusions. Games—and analog games specifically—provide a breadth of resourcesrnfor model matching and GBL. Through gameplay, learners come to affixrnconceptual meanings to material objects, a process dubbed lamination.
机译:背景。尽管基于游戏的学习(GBL)的有效性得到了很好的支持,但对其基础的过程知之甚少。尽管如此,开发一种与游戏系统相匹配的心理模型,进而模拟现实世界系统,是一个有前途的提议过程。本文探讨了模型匹配的第一步:识别游戏系统中的温度和(复杂)关系。参与者(N = 30)玩了模拟游戏DOMINION,并完成了arnmulti-step心智模型映射练习。通过扎实的理论编码归纳地确定思维模型图中实体的类别,并通过内容分析来确定思维模型图中复杂的关系。参与者在其心理模型图中描述了正式的游戏实体,玩家的行为,社交性,学习过程和主观体验。rn参与者在其心理模型图中发现很少有复杂的关系,也没有反馈回路。rn结论。游戏(尤其是模拟游戏)为模型匹配和GBL提供了大量资源。通过游戏,学习者将概念意义附加到物质上,这一过程被称为层压。

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