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Programming Serious Games as a Master Course: Feasible or Not?

机译:将严肃的游戏编程为大师课程:可行与否?

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Background. Higher education on simulation & gaming has a long history with several master degrees offered by Universities worldwide. Currently, the popularity of Serious Games (SGs) has resulted in an increased interest on relevant master degrees. Despite the large number of master degrees on games in general, the literature on designing and evaluating relevant courses in higher education is rather limited. Aim. This article aims at contributing on the field of SGs higher education by reporting on the design and evaluation of a graduate course on ‘SGs Programming’. The course aims at providing students a holistic overview of SGs design, development and evaluation in a single course offered at a master degree that is not dedicated to simulation & gaming. The main goal of the pilot study presented was to investigate whether the proposed course can fulfill its objectives, as well as to draw conclusions on the design and deployment of the course that would be of interest to educators in the field of SGs. Method. In order to evaluate the course in terms of students’ satisfaction and outcomes a specially designed questionnaire was filled in and analyzed, along with students’ performance in their artifacts and final exams. Results. The results of the questionnaire combined with students’ performance show that the course fulfilled its goals in a high degree. Conclusions. Teaching SGs design and programming in a single master course is feasible by applying an iterative, project-based and microworld approach, utilizing both educational and professional tools and programming languages.
机译:背景。模拟和游戏方面的高等教育历史悠久,全球大学均提供多个硕士学位。当前,严肃游戏(SGs)的流行导致对相关硕士学位的兴趣增加。尽管一般而言,游戏中的硕士学位数量很多,但有关高等教育相关课程的设计和评估的文献却十分有限。目标。本文旨在通过报告“ SGs编程”研究生课程的设计和评估,为SGs高等教育领域做出贡献。本课程旨在通过单一课程向学生提供有关SG设计,开发和评估的整体概述,而该课程并非专门用于模拟和游戏。提出的试点研究的主要目标是调查所提议的课程是否可以实现其目标,并就该课程的设计和部署得出结论,这将是SG领域的教育工作者感兴趣的。方法。为了从学生的满意度和成绩方面评估课程,我们填写并分析了特别设计的问卷,以及学生在人工制品和期末考试中的表现。结果。问卷调查结果结合学生的表现表明,该课程在很大程度上实现了其目标。结论。通过使用基于项目的迭代,微观世界的方法,同时利用教育和专业工具以及编程语言,在单个硕士课程中教授SG设计和编程是可行的。

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