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Mesh-based video objects tracking combining motion and luminance discontinuities criteria

机译:结合运动和亮度不连续性标准的基于网格的视频对象跟踪

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摘要

A new content-based mesh design algorithm for video objects segmentation and tracking is proposed. The algorithm moves the mesh nodes along motion or luminance discontinuities in order to fit the objects boundaries. The motion inside adjacent triangular cells is estimated by competitive forward-backward matching. This approach allows the displacements of the nodes without the remeshing of occlusion regions: uncovered background nor background to be covered. The mesh is deformed under the minimization of an objective function. This function includes a motion energy, a spatial boundary energy and a temporal regularization energy. The motion energy is effective in textured regions while the boundary energy mainly operates in homogeneous one according to a boundary distance map. The temporal regularization energy keeps the objects tracking stable along the sequence due to its object-based approach. Experimental results with both synthetic and real-world sequences prove the efficiency of the proposed approach and the cooperative action of the three energy terms.
机译:提出了一种新的基于内容的视频对象分割与跟踪网格设计算法。该算法沿着运动或亮度不连续性移动网格节点,以适合对象边界。相邻三角形单元内的运动是通过竞争性的前后匹配来估计的。这种方法允许节点的位移而无需重新设置遮挡区域:未覆盖的背景或背景都不会被覆盖。在目标函数最小化的情况下,网格变形。该功能包括运动能,空间边界能和时间正则化能。运动能量在有纹理的区域中有效,而边界能量主要根据边界距离图以均匀的方式运行。由于其基于对象的方法,时间正则化能量使对象沿着序列保持稳定的跟踪。综合和真实世界序列的实验结果证明了该方法的有效性以及这三个能量项的协同作用。

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