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A Legendre orthogonal moment based 3D edge operator

机译:基于Legendre正交矩的3D边缘算子

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摘要

This paper presents a new 3D edge operator based on Legendre orthogonal moments. This operator can be used to extract the edge of 3D object in any window size, with more accurate surface orientation and more precise surface location. It also has full geometry meaning. Process of calculation is considered in the moment based method. We can greatly speed up the computation by calculating out the masks in advance. We integrate this operator into our rendering of medical image data based on ray casting algorithm. Experimental results show that it is an effective 3D edge operator that is more accurate in position and orientation.
机译:本文提出了一种基于Legendre正交矩的新型3D边缘算子。此运算符可用于提取任何窗口大小的3D对象的边缘,并具有更精确的表面方向和更精确的表面位置。它还具有完整的几何意义。在基于矩的方法中考虑了计算过程。我们可以通过预先计算出掩码来极大地加快计算速度。我们将此运算符集成到基于射线投射算法的医学图像数据渲染中。实验结果表明,它是一种有效的3D边缘算子,其位置和方向更加精确。

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