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High quality navigation in computer games

机译:电脑游戏中的高质量导航

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Navigation plays an important role in many modern computer games. Currently the motion of entities is often planned using a combination of scripting, grid-search methods, local reactive methods and flocking. In this paper we describe a novel approach, based on a technique originating from robotics, that computes a roadmap of smooth, collision-free navigation paths. Because the vast amount of computation time is spent in the pre-processing phase, navigation during the execution of an application is almost instantaneous. The created roadmap can be queried to obtain high quality paths. Furthermore, the applications of the roadmap are not limited to navigating an entity. Therefore, besides navigation for an entity, two other applications are presented; one for planning the motion of groups of entities and one for creating smooth camera movements through an environment. All applications are based on the same underlying techniques.
机译:导航在许多现代计算机游戏中扮演着重要角色。当前,通常通过结合脚本,网格搜索方法,局部反应方法和植绒来计划实体的运动。在本文中,我们描述了一种基于机器人技术的新颖方法,该方法可以计算出平滑,无碰撞的导航路径的路线图。因为在预处理阶段要花费大量的计算时间,所以在应用程序执行期间的导航几乎是即时的。可以查询创建的路线图以获得高质量的路径。此外,路线图的应用不限于导航实体。因此,除了导航实体之外,还提出了另外两个应用程序:一种用于计划实体组的运动,另一种用于在环境中创建平滑的摄像机运动。所有应用程序都基于相同的基础技术。

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