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A documental approach to adventure game development

机译:冒险游戏开发的文献记录方法

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In this paper, we propose a documental approach to the development of graphical adventure videogames. This approach is oriented to the production and maintenance of adventure videogames using the game's storyboard as the key development element. The videogame storyboard is marked up with a suitable domain-specific descriptive markup language, from which the different art assets that are needed are referred to, and then the final executable videogame itself is automatically produced by processing the marked storyboard with a suitable processor for such a language. This document-oriented approach opens new authoring possibilities in videogame development and allows a rational collaboration between the different communities that participate in the development process: game writers, artists, and programmers. We have implemented the approach in the context of the project, by defining a suitable markup language for the storyboards (the language), and by building a suitable processor for this language (the engine).
机译:在本文中,我们提出了一种用于图形冒险电子游戏开发的文献方法。这种方法以冒险游戏的故事板为主要开发元素,致力于制作和维护冒险视频游戏。用合适的特定于域的描述性标记语言标记视频游戏情节提要,从中引用所需的不同艺术资产,然后通过使用合适的处理器处理标记的情节提要,自动生成最终的可执行视频游戏本身。一种语言。这种面向文档的方法为视频游戏开发开辟了新的创作可能性,并允许参与开发过程的不同社区(游戏作者,艺术家和程序员)之间进行合理的协作。我们已经在项目的上下文中实现了该方法,方法是为故事板定义合适的标记语言(语言),并为此语言构建合适的处理器(引擎)。

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