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Interactive Kiosks Score In-Store

机译:交互式信息亭在店内得分

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Sandy Markus was a frustrated bride-to-be. She had tried to register at several stores for specific china, silver and crystal pieces, only to find that the stores didn't stock many of the items. Some weren't even listed in catalogs. The problem isn't new. A retailer's limited store space means manufacturers can't display their entire product lines. Customers, in turn, either don't buy products because they don't know they exist, or they have to order something sight unseen. There had to be a better way. Markus and her fiancee, Ronald Coleman, resolved to find it. That spark of inspiration, and that marriage, created MarCole Enterprises of Walnut Creek, Calif. Markus and Coleman took their combined experience in retail marketing, added their fascination with multimedia technology and came up with an in-store, interactive shop-ping system.
机译:桑迪·马库斯(Sandy Markus)是一个沮丧的准新娘。她曾尝试在几家商店中注册特定的中国,银和水晶件,但结果发现这些商店没有很多物品。有些甚至没有在目录中列出。问题不是新问题。零售商有限的存储空间意味着制造商无法展示其整个产品线。反过来,客户要么因为不知道产品存在而不购买产品,要么不得不订购看不见的东西。必须有更好的方法。马库斯和她的未婚妻罗纳德·科尔曼(Ronald Coleman)决心找到它。灵感的火花和这段婚姻造就了加利福尼亚州核桃溪市的MarColeEnterprises。Markus和Coleman结合了他们在零售营销方面的经验,对多媒体技术更加着迷,并提出了店内交互式购物系统。

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