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Generalized penetration depth for penalty-based six-degree-of-freedom haptic rendering

机译:基于惩罚的六自由度触觉渲染的通用穿透深度

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摘要

Existing penalty-based haptic rendering approaches are based on the penetration depth estimation in strictly translational sense and cannot properly take object rotation into account. We propose a new six-degree-of-freedom (6-DOF) haptic rendering algorithm which is based on determining the closest-point projection of the inadmissible configuration onto the set of admissible configurations. Energy is used to define a metric on the configuration space. Once the projection is found the 6-DOF wrench can be computed from the generalized penetration depth. The space is locally represented with exponential coordinates to make the algorithm more efficient. Examples compare the proposed algorithm with the existing approaches and show its advantages.
机译:现有的基于惩罚的触觉渲染方法是严格意义上基于穿透深度估计的,无法适当考虑对象旋转。我们提出了一种新的六自由度(6-DOF)触觉渲染算法,该算法基于确定不允许的配置在允许的配置上的最近点投影。能量用于在配置空间上定义度量。一旦找到投影,就可以从广义的穿透深度计算出6自由度扳手。该空间用指数坐标局部表示,以使算法更有效。算例将所提出的算法与现有方法进行了比较,并显示了其优势。

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