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首页> 外文期刊>Restorative Neurology and Neuroscience >A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: A proof of concept study
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A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: A proof of concept study

机译:与fmri集成的基于虚拟现实的系统,用于研究动作观察与执行的神经机制:概念验证

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Purpose: Emerging evidence shows that interactive virtual environments (VEs) may be a promising tool for studying sensorimotor processes and for rehabilitation. However, the potential of VEs to recruit action observation-execution neural networks is largely unknown. For the first time, a functional MRI-compatible virtual reality system (VR) has been developed to provide a window into studying brain-behavior interactions. This system is capable of measuring the complex span of hand-finger movements and simultaneously streaming this kinematic data to control the motion of representations of human hands in virtual reality. Methods: In a blocked fMRI design, thirteen healthy subjects observed, with the intent to imitate (OTI), finger sequences performed by the virtual hand avatar seen in 1st person perspective and animated by pre-recorded kinematic data. Following this, subjects imitated the observed sequence while viewing the virtual hand avatar animated by their own movement in real-time. These blocks were interleaved with rest periods during which subjects viewed static virtual hand avatars and control trials in which the avatars were replaced with moving non-anthropomorphic objects. Results: We show three main findings. First, both observation with intent to imitate and imitation with real-time virtual avatar feedback, were associated with activation in a distributed frontoparietal network typically recruited for observation and execution of real-world actions. Second, we noted a time-variant increase in activation in the left insular cortex for observation with intent to imitate actions performed by the virtual avatar. Third, imitation with virtual avatar feedback (relative to the control condition) was associated with a localized recruitment of the angular gyrus, precuneus, and extrastriate body area, regions which are (along with insular cortex) associated with the sense of agency. Conclusions: Our data suggest that the virtual hand avatars may have served as disembodied training tools in the observation condition and as embodied "extensions" of the subject's own body (pseudo-tools) in the imitation. These data advance our understanding of the brain-behavior interactions when performing actions in VE and have implications in the development of observation- and imitation-based VR rehabilitation paradigms.
机译:目的:新兴证据表明,交互式虚拟环境(VE)可能是研究感觉运动过程和康复的有前途的工具。然而,VEs招募动作观察-执行神经网络的潜力在很大程度上是未知的。首次开发了功能兼容MRI的虚拟现实系统(VR),为研究大脑与行为之间的相互作用提供了一个窗口。该系统能够测量复杂的手指运动范围,并同时传输此运动学数据,以控制虚拟现实中人的手的表示运动。方法:在受阻的fMRI设计中,观察了13位健康受试者,目的是模仿(OTI),在第一人称视角中由虚拟手头像执行的手指序列并由预先记录的运动学数据进行动画处理。此后,受试者模仿观察到的序列,同时实时观看由其自身动作动画化的虚拟手化身。这些块与休息时间交织在一起,在休息期间,受试者观察静态虚拟手的化身,并进行对照试验,其中将化身替换为移动的非拟人物体。结果:我们显示了三个主要发现。首先,意图模仿的观察和实时虚拟化身反馈的模仿都与通常为观察和执行现实动作而招募的分布式额叶网络中的激活相关。其次,我们注意到左侧岛状皮质的激活随时间变化增加,目的是模仿虚拟化身所执行的动作。第三,模仿虚拟化身的反馈(相对于控制条件)与角回,前突和外泌体区域的局部募集有关,这些区域(与岛状皮层一起)与代理感相关。结论:我们的数据表明,虚拟手化身可能已在观察条件下充当了无形的训练工具,并在模仿中充当了对象自身身体的“扩展”(伪工具)。这些数据使我们对在VE中执行动作时脑与行为之间的相互作用有了更深入的了解,并且对基于观察和模仿的VR康复范例的发展产生了影响。

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