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首页> 外文期刊>ReCall >Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis
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Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis

机译:大型多人在线角色扮演游戏(MMORPG)中的学习者互动:社会文化话语分析

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摘要

This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants' text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a sociocultural perspective. Qualitative analysis reveals the presence of interactional features associated with the development of sociocultural competence. Throughout this study the learners successfully engaged in collaborative social interaction involving dialogue, conducted exclusively in the target language. Participants made appropriate use of politeness involving greetings, informal language, small talk, humor, and leave-takings, as a means to support the operation of collaborative interpersonal relationships. These relationships appeared based on reciprocity, friendship, and teamwork. They were effective in facilitating the creation of a low stress atmosphere characterized by social cohesion that was conducive to co-construction, and the consistent production of coherent target language output. The data indicates that the learners were able to jointly establish, and maintain, states of intersubjectivity through the use of continuers, and requests for assistance relevant to in-game tasks. Learner feedback was positive, and suggests that although the participants found the game play challenging, as this research progressed they became increasingly comfortable as their familiarity with the game increased. Aspects of participation identified by the learners as beneficial included opportunities for risk-taking, enhanced fluency practice, and exposure to vocabulary not normally encountered in regular language classes. The analysis suggests that the game provided access to an environment conducive to forms of collaborative target language use and social interaction identified as beneficial in the sociocultural account of language development.
机译:这项探索性研究调查了大型多人在线角色扮演游戏(MMORPG)中游戏过程中四个中级EFL学习者的语言和社交互动。从一个社会文化的角度分析了从参与者的文字聊天中提取的十二个说明性情节,这些情节是在一个月的时间里举行的四次70分钟的会议中收集的。定性分析揭示了与社会文化能力发展相关的相互作用特征的存在。在整个研究过程中,学习者成功地参与了仅以目标语言进行的包括对话在内的协作性社交互动。参与者适当地使用了包括问候,非正式语言,闲聊,幽默和请假在内的礼貌,以作为支持人际协作关系的一种手段。这些关系基于互惠,友谊和团队合作而出现。它们有效地促进了低压力氛围的创建,其特点是有利于共建的社会凝聚力和连贯的目标语言输出。数据表明,学习者能够通过使用继任者以及与游戏中任务相关的援助请求来共同建立和维护主体间性状态。学习者的反馈是积极的,并表明尽管参与者发现游戏具有挑战性,但随着这项研究的进行,随着对游戏的熟悉程度的提高,他们变得越来越自在。学习者认为参与方面是有益的,其中包括冒险的机会,增强的流利度练习以及接触常规语言班通常不会遇到的词汇的机会。分析表明,该游戏提供了进入有利于合作目标语言使用和社交互动形式的环境的机会,这些语言被认为对语言发展的社会文化影响很大。

著录项

  • 来源
    《ReCall》 |2012年第3期|p.361-380|共20页
  • 作者

    MARK PETERSON;

  • 作者单位

    Graduate School of Human and Environmental Studies, Kyoto University, Yoshida- Nihonmatsu-cho, Sakyo-ku, Kyoto 606-8501, Japan;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    CMC; gaming; MMORPG; CALL; sociocultural theory; interaction; CALL;

    机译:CMC;赌博;MMORPG;呼叫;社会文化理论;相互作用;呼叫;

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