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Application of combinatorial tests in video game testing

机译:组合测试在视频游戏测试中的应用

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Video games comprise a multi-billion-dollar industry. Companies invest huge amounts of money for the release of their games. A part of this money is invested in testing the games. Current game testing methods include manual execution of pre-written test cases in the game. Each test case may or may not result in a bug. In a game, a bug is said to occur when the game does not behave per its intended design. The process of writing the test cases to test games requires standardization. We believe that this standardization can be achieved by implementing experimental design to video game testing. In this research, we discuss the implementation of combinatorial testing, specifically covering arrays, to test games. Combinatorial testing is a method of experimental design that is used to generate test cases and is primarily used for commercial software testing. In addition to the discussion of the implementation of combinatorial testing techniques in video game testing, we present an algorithm that can be used to sort test cases to aid developers in finding the combination of settings resulting in a bug.
机译:电子游戏产业价值数十亿美元。公司为发布游戏投入了大量资金。这笔钱的一部分用于测试游戏。当前的游戏测试方法包括在游戏中手动执行预先编写的测试用例。每个测试用例可能会也可能不会导致错误。在游戏中,当游戏没有按照其预期的设计运行时,就会发生错误。编写测试用例以测试游戏的过程需要标准化。我们相信,可以通过将实验设计实施到视频游戏测试中来实现这种标准化。在这项研究中,我们讨论了组合测试的实现,特别是涵盖数组的测试游戏。组合测试是一种实验设计方法,用于生成测试用例,主要用于商业软件测试。除了讨论视频游戏测试中组合测试技术的实现方式之外,我们还提供了一种算法,可用于对测试用例进行排序,以帮助开发人员查找导致错误的设置组合。

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