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Adversarial Training-Based Mean Bayesian Personalized Ranking for Recommender System

机译:基于对抗的培训的平均贝叶斯个个性化排名适用于推荐制度

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摘要

Users & x2019; feedback information as the ground-truth has attracted a lot of attention in recommender systems. However, the feedback that could be contaminated by users & x2019; misoperations or malicious operations is probably not true in real scenarios. This work aims to develop a technique based on an improved Bayesian personalized ranking (BPR), called adversarial training-based mean Bayesian personalized ranking (AT-MBPR). In this method, we divide the feedback information into three categories based on the mean Bayesian personalized ranking (MBPR), then gain the implicit feedback from the mean and non-observed items of each user, following which, adversarial perturbations are added on the embedding vectors of the users and items by playing a minimax game to reduce the noise. The experiments demonstrate in five datasets that our approach outperforms the traditional BPR methods and state-of-the-art methods used for the recommendation. Our implementation is available at: https://github.com/HanXia001/Adversarial-Training-based-Mean-BPR-for-Recommender.
机译:用户&x2019;作为地面真理的反馈信息引起了推荐系统的大量关注。但是,可以由用户污染的反馈和X2019;在真实情况下,误操作或恶意操作可能不是正确的。这项工作旨在开发一种基于改进的贝叶斯个性化排名(BPR)的技术,称为对抗基于对抗的培训的平均贝叶斯个性化排名(AT-MBPR)。在这种方法中,我们将反馈信息划分为三类基于平均贝叶斯个性化排名(MBPR),然后从每个用户的平均值和未观察到的内部反馈中获得隐式反馈,这是在嵌入时添加对抗扰动通过播放Minimax游戏来降低噪音的用户和项目的载体。实验在五个数据集中展示了我们的方法优于传统的BPR方法和用于推荐的最先进的方法。我们的实现可用于: https://github.com/hanxia001 / adaderal-training-based-mean-bpr-for-recommender

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