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Attention-Based Pose Sequence Machine for 3D Hand Pose Estimation

机译:基于注意力的姿势序列机3D手姿势估计

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摘要

Most of the existing methods for 3D hand pose estimation are performed from a single depth map. In that case, the depth missing challenges from input frames caused by hand self-occlusions and imaging quality lead to multi-valued mapping phenomenon and sub-optimal model. In this paper, we proposed a novel recurrent architecture named Attention-based Pose Sequence Machine (APSM) to alleviate challenges by introducing temporal consistency. As for recurrent unit (RU), we extend traditional Gated Recurrent Unit (GRU) with 3D convolutional neural networks (CNNs) to handle voxelized inputs and features, and a novel RU named Deep Gated Recurrent Unit (DGRU) was proposed by rebuilding deeper gates based on GRU. To improve the model performance, a novel spatial attention mechanism denoted as Attention Model (AM) was proposed. Ablation experiments are designed to validate each contribution of our work, and experiments on two publicly available dataset show that our work outperforms state-of-the-art on hand pose estimation.
机译:大多数用于3D手姿势估计的现有方法是从单个深度图执行的。在这种情况下,通过手自闭锁和成像质量引起的输入框架的深度缺失挑战导致多值映射现象和次优模型。在本文中,我们提出了一种名为基于关注的姿势序列机(APSM)的新型复发体系结构,通过引入时间一致性来缓解挑战。至于反复间单位(RU),我们将传统的门控复发单位(GRU)与3D卷积神经网络(CNNS)扩展以处理体兴的输入和特征,并通过重建更深的盖茨提出了一种名为深入门控复发单元(DGRU)的新颖RU基于GRU。为了提高模型性能,提出了一种新的空间注意机制,表示为注意模型(AM)。消融实验旨在验证我们工作的每个贡献,以及两个公共数据集的实验表明,我们的工作始于现有技术的姿势估计。

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