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Digital Generation: Overview of Cultural and Entertainment Content Usage in Italy

机译:数字生成:意大利文化和娱乐内容使用概述

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The article investigates the relations between the technological innovation and the usage done, in particular but not exclusively, by the young generation in Italy: the basis for the analysis will be the results of the 2008 edition of the Permanent Observatory on Digital Content. Moreover it presents an overview on how the use of technologies affects the consumption of cultural and entertainment content. It highlights that there is a strong relationship among the level of consumption of these kind of goods and the way technologies are used and, more in particular, shows how the more advanced use of the technologies is depending, more than from the frequency or regularity, from the level of awareness in their use, deriving in general by a strong knowledge and skill, and, especially by the consumption done by the users of the cultural and entertainment goods. The research shows two different clusters of innovative users of technologies: Technofan and Eclectic with very different habits.
机译:本文研究了技术创新与使用之间的关系,特别是但不限于意大利年轻人的使用:分析的依据将是2008年数字内容常设观测站的结果。此外,它概述了技术的使用如何影响文化和娱乐内容的消费。它着重指出,这类商品的消费水平与技术使用方式之间有着密切的关系,尤其是表明,技术的更高级使用是如何依赖的,而不仅仅是频率或规律性,从其使用的意识水平出发,通常是由强大的知识和技能,尤其是文化和娱乐产品使用者的消费所产生的。该研究显示了两个不同的创新技术用户群:Technofan和Eclectic,它们的习惯完全不同。

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