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Physically based simulation of Buddha Glory

机译:佛陀荣耀的物理模拟

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摘要

This paper proposes a novel method of photorealistic simulation of Buddha Glory, a natural phenomenon of great visual beauty which can be observed in the area of famous Buddhism Holy Lands in China. This phenomenon is mainly caused by back-scattering of water droplets in fog or cloud. To simulate the glory, we first calculate the spectral scatter intensity of glory rings using Mie scattering theory. We then present a new shadow model to determine the deformed shape of the head and body of "Buddha" within the glory ring. The affect of atmospheric parameters such as the solar elevation angles, the density and size of water droplet in fog or cloud on the shape and color of Buddha Glory is also calculated. For rendering, we adopt the method of path scattering integral to generate the whole attenuated scene of Buddha Glory. Compared with the photographs of real Buddha Glory displays, our synthetic results are quite satisfactory.
机译:本文提出了一种新的真实感模拟佛光荣耀的方法,佛光荣耀是一种具有巨大视觉美感的自然现象,可以在中国著名的佛教圣地地区观察到。这种现象主要是由于雾或云中水滴的反向散射引起的。为了模拟荣耀,我们首先使用Mie散射理论计算荣耀环的光谱散射强度。然后,我们提出一个新的阴影模型,以确定光荣环内“佛”头部和身体的变形形状。还计算了大气参数,例如太阳仰角,雾或云中水滴的密度和大小,对佛光的形状和颜色的影响。为了进行渲染,我们采用路径散射积分的方法来生成佛陀荣耀的整个衰减场景。与真实的佛陀荣耀展示的照片相比,我们的合成结果非常令人满意。

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