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Distributed Optimization for Robot Networks: From Real-Time Convex Optimization to Game-Theoretic Self-Organization

机译:机器人网络的分布式优化:从实时凸优化到游戏理论自组织

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摘要

Recent advances in sensing, communication, and computing technologies have enabled the use of multirobot systems for practical applications such as surveillance, area mapping, and search and rescue. For such systems, a major challenge is to design decision rules that are real-time-implementable, require local information only, and guarantee some desired global performance. Distributed optimization provides a framework for designing such local decision-making rules for multirobot systems. In this article, we present a collection of selected results for distributed optimization for robot networks. We will focus on two special classes of problems: 1) real-time path planning for multirobot systems and 2) self-organization in multirobot systems using game-theoretic approaches. For multirobot path planning, we will present some recent approaches that are based on approximately solving distributed optimization problems over continuous and discrete domains of actions. The main idea underlying these approaches is that a variety of path planning problems can be formulated as convex optimization and submodular minimization problems over continuous and discrete action spaces, respectively. To generate local update rules that are efficiently implementable in real time, these approaches rely on approximate solutions to the global problems that can still guarantee some level of desired global performance. For game-theoretic self-organization, we will present a sampling of results for area coverage and real-time target assignment. In these results, the problems are formulated as games, and online updating rules are designed to enable teams of robots to achieve the collective objective in a distributed manner.
机译:感应,通信和计算技术的最新进展使得MultioRobot Systems用于实际应用,例如监视,区域映射和搜索和救援。对于此类系统,主要挑战是设计实际可实现的决策规则,仅需要本地信息,并保证某些所需的全局性能。分布式优化为设计多利用机器系统的局部决策规则提供了一种框架。在本文中,我们为机器人网络提供了分布式优化的选定结果集合。我们将专注于两种特殊的问题:1)MultioRobot Systems的实时路径规划和2)使用游戏理论方法的多机罗多系统的自组织。对于多罗频路径规划,我们将提出一些基于近似解决了行动的连续和离散域的分布式优化问题的一些方法。这些方法的主要思想是,各种路径规划问题分别可以分别将各种路径规划问题分别作为连续和离散动作空间的凸优化和子模具最小化问题。要生成实时有效可实现的本地更新规则,这些方法依赖于对全局问题的近似解决方案,这些解决方案仍然可以保证某些程度的期望的全局性能。对于游戏理论自我组织,我们将展示面积覆盖和实时目标分配结果的采样。在这些结果中,这些问题被制定为游戏,并且在线更新规则旨在使机器人团队能够以分布式方式实现集体目标。

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