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Geometric Message-Filtering Protocols for Distributed Multiagent Environments

机译:分布式多主体环境的几何消息过滤协议

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Message filtering is important for distributed multiagent systems, where a large number of dynamic agents participate in the system activity, but a typical agent is interested in only a very small dynamic subset of the other agents. The agent must be constantly informed on the status of this subset, and this is achieved by message passing between relevant agents. Message filtering is required to reduce the communications load on the system, which could be prohibitive if each agent must communicate with all others in order to obtain the information it needs. This paper deals with the case of a multiagent virtual environment, where each agent has a location in 2D space, and is interested in a small subset of the other agents, either those within a fixed range―as treated by previous authors, or the k other agents nearest to it―treated here for the first time. Furthermore, we treat the case of a fully distributed system, where no central server(s) are available to coordinate between the agents. The main challenge is then to design protocols that perform significant message filtering, yet enable each agent to maintain a consistent image of the other agents it is interested in. These protocols are useful in multi-agent games, simulations, and other virtual environments in which the geometric relationships between agents are important. They could also be useful for mobile-commerce and cellphone-based gaming applications.
机译:消息过滤对于分布式多主体系统非常重要,在分布式多主体系统中,大量的动态主体参与了系统活动,但是典型的主体仅对其他主体的很小的动态子集感兴趣。必须不断向代理通知此子集的状态,这是通过在相关代理之间传递消息来实现的。需要消息过滤以减少系统上的通信负载,如果每个代理必须与所有其他代理进行通信才能获取其所需的信息,则可能会禁止消息过滤。本文讨论了多主体虚拟环境的情况,其中每个主体在2D空间中都有一个位置,并且对其他主体的一小部分感兴趣,或者是固定范围内的其他主体(由先前的作者或k最接近它的其他代理商-在这里首次接受治疗。此外,我们处理完全分布式系统的情况,其中没有中央服务器可用于在代理之间进行协调。然后,主要的挑战是设计执行重要消息过滤的协议,同时使每个代理能够维护其感兴趣的其他代理的一致映像。这些协议在多代理游戏,模拟和其他虚拟环境中非常有用。代理之间的几何关系很重要。它们还可用于移动商务和基于手机的游戏应用程序。

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