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A neuroimaging pilot study of task loading and executive function using a virtual apartment

机译:使用虚拟公寓进行任务负荷和执行功能的神经影像试验研究

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Frontal-lobe injuries often adversely affect cognitive functions such as planning and decision making. These are known as executive functions, and they reside largely in the frontal lobes of the brain. In preparation for studies of patients with cognitive deficits, including a large study of Vietnam veterans with frontal-lobe injuries, 3 normal subjects participated in a functional magnetic resonance imaging (fMRI) pilot study of cognitive function while using an interactive virtual apartment constructed with computer-game development software. At least I day prior to the fMRI scan, subjects were given a passive tour of multiple environments within a virtual world and then allowed to practice navigating through the world using a joystick and touch pad. Within a week they returned for the fMRI study, in which they were given 2 minutes on each of 5-7 contiguous runs to perform tasks within the virtual apartment that were designed to be increasingly difficult (i.e., task loading). For example, in one of the least difficult runs, they were asked to navigate through a small apartment of 5 rooms and to turn on all of the light switches. In the last and potentially most difficult run, they were asked to find and open all of the closets (4) in the apartment and mentally categorize and count the number of items within the closets. After the data were detrended and filtered, the effects of task performance on brain-activation patterns were computed. There was a statistically significant correlation between subjective rating of task difficulty and pixel intensity in the anterior frontal lobes compatible with highly significant bilateral activation when the more difficult tasks were compared to the less difficult tasks. This study illustrates how virtual environments can be used for more naturalistic studies of executive function, and it provides normative data for later comparison with head-injured patients.
机译:额叶损伤通常会对认知功能(例如计划和决策)产生不利影响。这些被称为执行功能,它们主要位于大脑的额叶。在准备对认知功能障碍患者进行研究(包括对越南前额叶损伤的退伍军人进行的一项大型研究)时,3名正常受试者在使用计算机构成的交互式虚拟公寓时参加了认知功能的功能磁共振成像(fMRI)初步研究游戏开发软件。在进行功能磁共振成像扫描的至少一天之前,对受试者进行了虚拟世界内多个环境的被动游览,然后允许他们使用操纵杆和触摸板练习在整个世界中导航。在一周之内,他们返回了功能磁共振成像研究,其中在5至7次连续运行中,每次运行2分钟,以在虚拟公寓内执行被设计为越来越困难的任务(即任务加载)。例如,在最不困难的一次奔跑中,他们被要求穿越一个有5个房间的小公寓,并打开所有的电灯开关。在上一次(可能是最困难的一次)运行中,他们被要求找到并打开公寓中的所有壁橱(4),并从精神上对壁橱中的物品进行分类和计数。在对数据进行去趋势化和过滤后,计算了任务绩效对大脑激活模式的影响。当将难度较大的任务与难度较小的任务进行比较时,任务难度的主观评价与前额叶的像素强度之间存在统计学上的显着相关性,与高度显着的双边激活相适应。这项研究说明了如何将虚拟环境用于执行功能的更自然主义研究,并且为以后与头部受伤的患者进行比较提供了规范数据。

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