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Exploiting proprioception to improve haptic interaction in a virtual environment

机译:利用本体感受来改善虚拟环境中的触觉交互

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3D environments are designed to be intuitive and easy to use. However, when defining interaction in 3D virtual environments, suitable paradigms for accessing objects and user interface elements are often difficult to determine. Several solutions currently exist all with their strengths and weaknesses, but due to the complexity of the human senses and technical and financial restrictions, none of them is ideal. In this paper, we describe a first step in our research investigating how 3D interaction can be improved by introducing a technique that uses proprioception together with realistic force feedback in order to more easily access objects and widgets in 3D space. In a user experiment, we also validate our newly proposed solution, and compare it to our earlier work.
机译:3D环境被设计为直观且易于使用。但是,当在3D虚拟环境中定义交互时,用于访问对象和用户界面元素的合适范例通常很难确定。当前存在几种解决方案,各有其优缺点,但是由于人类感官的复杂性以及技术和财务限制,它们都不是理想的。在本文中,我们描述了研究的第一步,即研究如何通过引入一种将本体感受与逼真的力反馈结合使用的技术来改善3D交互,以便更轻松地访问3D空间中的对象和小部件。在用户实验中,我们还验证了我们新提出的解决方案,并将其与我们以前的工作进行了比较。

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