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Web-based historical city walks: Advances and bottlenecks

机译:基于网络的历史名城游:进步与瓶颈

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摘要

This paper deals with a set of useful methods for presenting large-scale models of real cities in a web environment. While acquisition issues are outlined only briefly, this study focuses on the optimal organization of city models and efficient rendering techniques. We also address data optimization for real-time delivery. The methods under discussion are illustrated by examples taken from several existing web presentations developed by our students, especially from the Virtual Old Prague project. Although the principles are general, specific attention is paid to the use of standards developed by the Web3D Consortium.
机译:本文讨论了一组用于在网络环境中呈现真实城市的大规模模型的有用方法。虽然仅简要概述了采集问题,但本研究的重点是城市模型的最佳组织和有效的渲染技术。我们还致力于实时优化的数据优化。讨论中的方法通过示例进行了说明,这些示例摘自我们的学生开发的多个现有Web演示文稿,尤其是Virtual Old Prague项目。尽管原则是通用的,但要特别注意Web3D联盟开发的标准的使用。

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