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The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments

机译:身临其境的虚拟环境中的证人视点距离,角度和选择对目击者准确性的影响

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摘要

The current study investigated the value of using immersive virtual environment technology as a tool for assessing eyewitness identification. Participants witnessed a staged crime and then examined sequential lineups within immersive virtual environments that contained 3D virtual busts of the suspect and six distractors. Participants either had unlimited viewpoints of the busts in terms of angle and distance, or a unitary view at only a single angle and distance. Furthermore, participants either were allowed to choose the angle and distance of the viewpoints they received, or were given viewpoints without choice. Results demonstrated that unlimited viewpoints improved accuracy in suspect-present lineups but not in suspect-absent lineups. Furthermore, across conditions, post-hoc measurements demonstrated that when the chosen view of the suspect during the lineup was similar to the view during the staged crime in terms of distance, accuracy improved. Finally, participants were more accurate in suspect-absent lineups than in suspect-present lineups. Implications of the findings in terms of theories of eyewitness testimony are discussed, as well as the value of using virtual lineups that elicit high levels of presence in the field. We conclude that digital avatars of higher fidelity may be necessary before actually implementing virtual lineups.
机译:当前的研究调查了使用沉浸式虚拟环境技术作为评估目击者识别的工具的价值。参与者目睹了一个阶段性犯罪,然后在沉浸式虚拟环境中检查了连续的节目,其中包含嫌疑人和六个干扰者的3D虚拟半身像。参与者要么在角度和距离方面对胸围有无限的视点,要么在一个角度和距离上只有一个整体的视野。此外,参与者要么被允许选择他们所接收的视点的角度和距离,要么被赋予视点而没有选择权。结果表明,无限制的观点可以提高可疑出席名单的准确性,但不能提高可疑缺席名单的准确性。此外,在各种情况下,事后测量都表明,当嫌疑犯在阵容中选择的视野与分阶段犯罪过程中的视野在距离上相似时,准确性会得到提高。最后,参与者在可疑缺席名单中的准确性要比在可疑存在名单中的准确性更高。讨论了根据目击者证词理论得出的结论的含义,以及使用虚拟阵容在现场引起高水平存在的价值。我们得出结论,在实际实施虚拟阵容之前,可能需要更高保真度的数字化身。

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