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Influence of the Graphical Levels of Detail of a Virtual Thrower on the Perception of the Movement

机译:虚拟投掷器的图形细节水平对运动感知的影响

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摘要

Virtual reality has a number of advantages for analyzing sports interactions such as the standardization of experimental conditions, stereoscopic vision, and complete control of animated humanoid movement. Nevertheless, in order to be useful for sports applications, accurate perception of simulated movement in the virtual sports environment is essential. This perception depends on parameters of the synthetic character such as the number of degrees of freedom of its skeleton or the levels of detail (LOD) of its graphical representation. This study focuses on the influence of this latter parameter on the perception of the movement. In order to evaluate it, this study analyzes the judgments of immersed handball goalkeepers that play against a graphically modified virtual thrower. Five graphical representations of the throwing action were defined: a textured reference level (LO), a nontextured level (LI), a wire-frame level (L2), a moving point light display (MLD) level with a normal-sized ball (L3), and a MLD level where the ball is represented by a point of light (L4). The results show that judgments made by goalkeepers in the L4 condition are significantly less accurate than in all the other conditions (p < .001). This finding means that the goalkeepers' perception of the movement is influenced more by the size of the ball during the judgment task than the graphical LOD of the throwing action. The MLD representation of the movement thus appears to be sufficient for a sports duel analysis in virtual environments.
机译:虚拟现实在分析体育互动方面具有许多优势,例如实验条件的标准化,立体视觉以及对人形动画动画的完全控制。但是,为了对体育应用有用,在虚拟体育环境中准确感知模拟运动至关重要。这种感觉取决于合成字符的参数,例如其骨架的自由度数或其图形表示的细节水平(LOD)。这项研究集中于后一个参数对运动感知的影响。为了对其进行评估,本研究分析了沉浸式手球守门员对图形修改后的虚拟投手的判断。定义了五种投掷动作的图形表示形式:带纹理的参考水平(LO),无纹理的水平(LI),线框水平(L2),带有普通大小球的移动点灯光显示(MLD)水平( L3)和MLD级别,其中球由一个光点(L4)表示。结果表明,守门员在L4状态下做出的判断比在所有其他条件下做出的判断准确度低得多(p <.001)。这一发现意味着,在判断任务期间,守门员对运动的感知受球的大小的影响要比投掷动作的图形LOD更大。因此,运动的MLD表示似乎足以在虚拟环境中进行运动对决分析。

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  • 来源
    《Presence 》 |2010年第3期| P.243-252| 共10页
  • 作者单位

    M2S Laboratory Rennes 2 University 35044 Rennes, France;

    rnM2S Laboratory Rennes 2 University 35044 Rennes, France IRISA Bunraku Project Rennes I University 35042 Rennes, France;

    rnSchool of Psychology Queen's University Belfast Northern Ireland;

    rnM2S Laboratory Rennes 2 University 35044 Rennes, France School of Psychology Queen's University Belfast Northern Ireland;

    rnM2S Laboratory Rennes 2 University 35044 Rennes, France IRISA Bunraku Project Rennes I University 35042 Rennes, France;

    rnM2S Laboratory Rennes 2 University 35044 Rennes, France;

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