In a virtual world, hearing is as important as seeing. When you walk on a moon, you want to hear footsteps in the dust. So it's no wonder virtual-reality headset-makers like HTC, Oculus, and Sony have invested in 3-D audio engines that immerse the user in location-specific sounds. San Diego headphone-maker Ossic, however, says that's not enough. "To get accurate 3-D audio, you have to take the individual ear into account," says Ossic co-founder and CEO Jason Riggs.
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