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Improved Ray Tracing on Random Pyramid Texture via Application of Phong Scattering

机译:通过应用Phong散射改善随机金字塔纹理的改进射线跟踪

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This paper presents an experimental investigation into the light trapping within silicon wafers textured by upright random pyramids. In prior studies, the conventional approach to simulating random pyramids agrees poorly with experimental data at wavelengths greater than 1000 nm in which internal light trapping becomes significant. In this work, we show that expanding the optical simulation to include Phong scattering (with an exponent of 25) improved the agreement between simulation and measurement in regard to hemispherical reflectance, transmittance, and absorptance over the range of 1000-1200 nm. The best-fit Phong exponent was not significantly altered by substrate waviness, structure symmetry, or deposition of a dielectric layer. Thus, the value of the Phong exponent determined in this study is applicable to a variety of different samples textured with upright random pyramids. In addition, the simulated angular reflectance at 532 nm shows a closer agreement with the experimental results in literature when Phong scattering is included.
机译:本文介绍了通过直立随机金字塔织地织地织物中的光捕获的实验研究。在现有研究中,模拟随机金字塔的常规方法与大于1000nm的波长的实验数据同意,其中内部光捕获变得显着。在这项工作中,我们表明,扩展光学模拟以包括Phong散射(具有25指数)改善了在1000-1200nm范围内的半球形反射率,透射率和吸收之间的仿真和测量之间的协议。基材波纹,结构对称性或介电层的沉积没有显着改变最佳的Phong指数。因此,本研究中确定的Phong指数的值适用于具有直立随机金字塔的各种不同样本。此外,在包括Phong散射时,532nm处的模拟角度反射率与文献中的实验结果更接近。

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