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Analysis of the ‘Anti-scattering’ Capacity of Computational Ghost Imaging System in Solid Scattering Material

机译:固体散射材料中计算重影成像系统的“抗散射”能力分析

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摘要

In this paper, CGI system with scatters is analyzed in discrete space using the discrete point-scattering-function(DPSF). More importantly, a quantitative standard of choosing the size of each pixel of the projected patterns to achieve anti-scattering is proposed.Our work will be beneficial for designing the CGI system in practical applications.Recent researches showed that the traditional ghost imaging (TGI) using pseudo-thermal light can be affected by the solid scattering material placed between the object and the light source. This scattering case might also affect the computational ghost imaging (CGI) and is considered in this paper. Different from the TGI system modeled by Huygens–Fresnel theory in continuous coordinates, in CGI the use of computer-generated patterns with the controllable size () of each pixel discretizes the object space into the -based pixel-grids. Therefore, how the CGI system is affected by the scatters depends on the distribution of the scattered light on these discretized grids instead of in continuous coordinates, which has not been explored. In this paper, we demonstrate that the “anti-scattering” capacity of CGI is governed by the discrete point-scattering-function (DPSF) that is determined by (: the width of point-scattering-function of the scatters). We show that the blurry effect on the reconstructed image is visible as , but can be highly restrained as increasing to be comparable to or larger. Furthermore, determines the spatial resolution power of CGI. In the given CGI system, the minimum of could be achieved with maintaining the behavior of “scattering-free”.
机译:在本文中,使用离散点散射函数(DPSF)在离散空间中分析了具有散射的CGI系统。更为重要的是,提出了一种选择投影图案每个像素大小以实现防散射的定量标准,这对实际应用中的CGI系统的设计将是有益的。最近的研究表明,传统的重影成像(TGI)使用伪热光会受到放置在物体和光源之间的固体散射材料的影响。这种散射情况也可能会影响计算重影成像(CGI),本文对此进行了考虑。与惠更斯-菲涅耳理论在连续坐标系中建模的TGI系统不同,在CGI中,使用计算机生成的模式(每个像素的大小可控制)将对象空间离散化为基于像素的网格。因此,CGI系统如何受散射影响取决于散射光在这些离散网格上的分布,而不是连续坐标中的分布,这尚未进行探讨。在本文中,我们证明了CGI的“抗散射”能力受离散点散射函数(DPSF)支配,该离散点散射函数由(:散射点散射函数的宽度)决定。我们显示,对重构图像的模糊效果可见为,但随着增加到可比或更大,可以受到高度抑制。此外,确定CGI的空间分辨率。在给定的CGI系统中,可以通过保持“无散射”的行为来实现最小值。

著录项

  • 来源
    《Photonics Journal, IEEE》 |2017年第6期|1-10|共10页
  • 作者单位

    Jiangsu Key Laboratory of Spectral Imaging & Intelligent Sense, Nanjing University of Science and Technology, Nanjing, Jiangsu Province, China;

    Jiangsu Key Laboratory of Spectral Imaging & Intelligent Sense, Nanjing University of Science and Technology, Nanjing, Jiangsu Province, China;

    School of Information Science and Engineering, Shandong University, 27 Shanda Nanlu, Jinan, Shandong Province, China;

    Department of Physics and Astronomy, SUPA, University of Glasgow, Glasgow, U.K.;

    Jiangsu Key Laboratory of Spectral Imaging & Intelligent Sense, Nanjing University of Science and Technology, Nanjing, Jiangsu Province, China;

    Jiangsu Key Laboratory of Spectral Imaging & Intelligent Sense, Nanjing University of Science and Technology, Nanjing, Jiangsu Province, China;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Scattering; Imaging; Media; Detectors; Image reconstruction; Solids; Ultraviolet sources;

    机译:散射;成像;媒体;检测器;图像重建;固体;紫外光源;

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