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Embodied metaphors in tangible interaction design

机译:有形的交互设计中的具体隐喻

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For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children's learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo) Tangibles; a tangible system for learning abstract sound concepts. The system consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In a user study with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.
机译:几个世纪以来,学习和发展一直受到体育活动和操纵物理对象的支持。随着嵌入式技术的引入,出现了采用有形或具体化的交互进行学习和发展的机会。作为先前研究的结果,我们已经看到,基于体现知识的交互模型(通过体现隐喻)可以支持儿童在抽象领域的学习。尽管在有形和隐含的交互研究中促进了隐喻映射,但是对于如何识别隐含的隐喻或如何将它们有效地实现到交互模型中所知甚少。在本文中,我们介绍了一种以人为中心的迭代方法,用于设计基于隐喻的隐式映射的有形学习系统。作为设计案例,我们实施了移动声音(MoSo)有形物品的设计方法;一个用于学习抽象声音概念的有形系统。该系统由一组交互式有形的东西组成,孩子们可以用它们来操纵持续音调的音调,音量和速度。在一项针对39名参与者的用户研究中,我们发现所有孩子都能使用MoSo Tangibles再现声音样本。

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