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Experiencing sense of place in virtual and physical Avebury

机译:在虚拟和物理Avebury中体验位置感

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This paper discusses the findings from a project to construct a simulation of Avebury henge, a Late Neolithic/ Early Bronze Age monument in SW Britain, in a 3D, virtual world environment. The aims of the study were to explore the archaeological research and interpretation necessary to plan and construct such a simulation in an interactive, online environment, to identify which aspects of visualisation and sound-scape design appear to have the greatest impact upon users' sense of place in the virtual simulation and to explore the experiences of a small group of users in the virtual simulation and the effects of those experiences upon their sense of place at the physical site. The findings from this project demonstrated that in undertaking a simulation of an ancient site, a core set of sources need to be selected to create the main parts of the simulation. There is often much debate in archaeological literature regarding the way in which archaeological findings are interpreted, and a different virtual Avebury would be constructed if different interpretations had been chosen. Any simulation of an ancient site should therefore clearly recognise and state the basis upon which it has been designed. The evaluation showed that responses to virtual environments, and the resulting effect upon responses to physical environments, are complex and personal, resulting in a range of experiences and perceptions, suggesting that the range of users' experiences might be a more significant issue than attempting to find any general consensus on user reactions to simulated ancient sites.
机译:本文讨论了在3D虚拟世界环境中构建模拟英国西南新石器时代/青铜时代晚期纪念碑Avebury henge的项目的发现。该研究的目的是探索在交互式在线环境中计划和构建这种模拟所必需的考古研究和解释,以识别可视化和声景设计的哪些方面似乎对用户的感知产生最大的影响。放置在虚拟模拟中,并探索一小群用户在虚拟模拟中的体验,以及这些体验对他们在物理位置的感觉的影响。该项目的结果表明,在对古代遗址进行仿真时,需要选择一组核心资源来创建仿真的主要部分。在考古文献中,关于考古发现的解释方式经常有很多争论,如果选择了不同的解释方法,则将构建一个不同的虚拟Avebury。因此,对古代遗址的任何模拟都应清楚地认识并说明其设计依据。该评估表明,对虚拟环境的响应以及对物理环境的响应所产生的影响是复杂且个人的,导致了一系列的体验和看法,这表明用户体验的范围可能比尝试进行更重要。在用户对模拟古代遗址的反应方面找到任何一般共识。

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