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Playing the Wrong Game: Smoothness Bounds for Congestion Games with Behavioral Biases

机译:玩错游戏:具有行为偏向的拥塞游戏的平滑度界限

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摘要

In many situations a player may act so as to maximize a perceived utility that is not exactly her utility function, but rather some other, biased, utility. Examples of such biased utility functions are common in behavioral economics, and include risk attitudes, altruism, present-bias and so on. When analyzing a game, one may ask how inefficiency, measured by the Price of Anarchy (PoA) is affected by the perceived utilities. The smoothness method naturally extends to games with such perceived utilities or costs, regardless of the game or the behavioral bias. We show that such biased-smoothness is broadly applicable in the context of nonatomic congestion games. First, we show that on series-parallel networks we can use smoothness to yield PoA bounds even for diverse populations with different biases. Second, we identify various classes of cost functions and biases that are smooth, thereby substantially improving some recent results from the literature.
机译:在许多情况下,玩家可能会采取行动以最大化感知到的效用,而这并不完全是她的效用函数,而是某种其他有偏见的效用。这种有偏见的效用函数的例子在行为经济学中很常见,包括风险态度,利他主义,当前偏见等。在分析游戏时,人们可能会问,以无政府状态价格(PoA)衡量的效率低下如何受到感知效用的影响。平滑方法自然会扩展到具有这种感知效用或成本的游戏,而与游戏或行为偏向无关。我们表明,这种有偏平滑性可广泛应用于非原子性充血游戏。首先,我们证明了在串并联网络上,即使对于具有不同偏差的不同人群,我们也可以使用平滑度来生成PoA边界。其次,我们确定各种类别的成本函数和偏差是平滑的,从而从文献中极大地改善了一些最新结果。

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