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3D gaze tracking method using Purkinje images on eye optical model and pupil

机译:在眼睛光学模型和瞳孔上使用浦肯野图像的3D凝视跟踪方法

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摘要

Gaze tracking is to detect the position a user is looking at. Most research on gaze estimation has focused on calculating the X, Y gaze position on a 2D plane. However, as the importance of stereoscopic displays and 3D applications has increased greatly, research into 3D gaze estimation of not only the X, Y gaze position, but also the Z gaze position has gained attention for the development of next-generation interfaces. In this paper, we propose a new method for estimating the 3D gaze position based on the illuminative reflections (Purkinje images) on the surface of the cornea and lens by considering the 3D optical structure of the human eye model. This research is novel in the following four ways compared with previous work. First, we theoretically analyze the generated models of Purkinje images based on the 3D human eye model for 3D gaze estimation. Second, the relative positions of the first and fourth Purkinje images to the pupil center, inter-distance between these two Purkinje images, and pupil size are used as the features for calculating the Z gaze position. The pupil size is used on the basis of the fact that pupil accommodation happens according to the gaze positions in the Z direction. Third, with these features as inputs, the final Z gaze position is calculated using a multi-layered perceptron (MLP). Fourth, the X, Y gaze position on the 2D plane is calculated by the position of the pupil center based on a geometric transform considering the calculated Z gaze position. Experimental results showed that the average errors of the 3D gaze estimation were about 0.96 (0.48 cm) on the X-axis, 1.60° (0.77 cm) on the Y-axis, and 4.59 cm along the Z-axis in 3D space.
机译:注视跟踪是为了检测用户正在看的位置。大多数关于凝视估计的研究都集中在计算二维平面上的X,Y凝视位置。然而,随着立体显示器和3D应用的重要性大大增加,不仅针对X,Y凝视位置而且针对Z凝视位置的3D凝视估计的研究已引起下一代界面的开发的注意。在本文中,我们提出了一种新方法,该方法通过考虑人眼模型的3D光学结构,基于角膜和晶状体表面的照明反射(普金耶图像)估计3D凝视位置。与以前的工作相比,这项研究在以下四个方面是新颖的。首先,我们从理论上分析基于3D人眼模型进行3D凝视估计的Purkinje图像生成的模型。第二,将第一和第四浦肯野图像相对于瞳孔中心的相对位置,这两个浦肯野图像之间的距离以及瞳孔大小用作计算Z凝视位置的特征。根据瞳孔容纳根据Z方向上的视线位置发生的事实来使用瞳孔大小。第三,将这些特征作为输入,使用多层感知器(MLP)计算最终的Z凝视位置。第四,在二维平面上的X,Y凝视位置是根据考虑到计算出的Z凝视位置的几何变换通过瞳孔中心的位置来计算的。实验结果表明,在3D空间中,3D凝视估计的平均误差在X轴上约为0.96(0.48厘米),在Y轴上约为1.60°(0.77厘米),沿Z轴约为4.59厘米。

著录项

  • 来源
    《Optics and Lasers in Engineering》 |2012年第5期|p.736-751|共16页
  • 作者单位

    Division of Electronics and Electrical Engineering, Dongguk University, 26, Pil-dong 3-ga, Jung-gu, Seoul 100-715, Republic of Korea;

    Division of Electronics and Electrical Engineering, Dongguk University, 26, Pil-dong 3-ga, Jung-gu, Seoul 100-715, Republic of Korea;

    Division of Electronics and Electrical Engineering, Dongguk University, 26, Pil-dong 3-ga, Jung-gu, Seoul 100-715, Republic of Korea;

    Division of Computer Science, Sangmyung University, 7 Hongji-dong, Jongno-gu, Seoul 110-743, Republic of Korea;

    Division of Electronics and Electrical Engineering, Dongguk University, 26, Pil-dong 3-ga, Jung-gu, Seoul 100-715, Republic of Korea;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    3D gaze position; 3D optical structure of human eye model; first and fourth purkinje images; MLP;

    机译:3D凝视位置;人眼模型的3D光学结构;第一和第四浦肯野图像;MLP;
  • 入库时间 2022-08-18 03:01:38

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