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The application of management simulation and game teaching in Taiwan and Australia

机译:管理模拟与游戏教学在台湾和澳大利亚的应用

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摘要

Purpose – The purpose of this paper is to investigate the usage of business and simulation games in classroom teaching in the businesses schools of Taiwan and Australia. Design/methodology/approach – An online questionnaire was developed and sent to 2,500 professors in Australia and 1,500 professors in Taiwan. The paper reports the survey results and compares the findings with those existing in the literature. Some of the similarities and differences are also addressed in the paper. Findings – The study found that most of Australian and Taiwanese respondents expressed the need of a feedback system of games. In addition, most former and current users in these two countries think the web-based games will replace the traditional ones. Originality/value – The originality of this paper is the survey of game application in Taiwan and Australia. Also, its main value is for practitioners to know what, how and when gaming and simulation can be used in classroom teaching.
机译:目的–本文的目的是调查台湾和澳大利亚的商学院在课堂教学中使用商业和模拟游戏的情况。设计/方法/方法–编制了在线问卷,并发送给了澳大利亚的2,500名教授和台湾的1,500名教授。本文报告了调查结果,并将调查结果与文献中的发现进行了比较。本文还讨论了一些异同。调查结果–研究发现,大多数澳大利亚和台湾受访者表示需要游戏反馈系统。此外,这两个国家的大多数以前和现在的用户都认为基于网络的游戏将取代传统游戏。原创性/价值–本文的原创性是对台湾和澳大利亚游戏应用的调查。同样,它的主要价值是使从业者知道在课堂教学中可以使用什么,如何以及何时使用游戏和模拟。

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