【24h】

Game over

机译:游戏结束

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摘要

Gamers beware, your ultimate adversary has been born. Or so says John Taylor, a professor of mathematics at King's College London. He is growing an advanced artificial intelligence that he claims will give the baddies brains to rival your own. When powering your own trusty sidekick, however, its cool thinking will be indispensable. Taylor's progeny will be able to speak, build memories, learn your weaknesses and respond emotionally to events in the game. They will even become conscious, he says. According to Taylor, these are the first steps towards something very big in the world of artificial intelligence (AI). "We're trying to create something that can think," he says. It's a bold - many would say ridiculous - claim. Researchers from a range of scientific disciplines have been trying to understand the roots of consciousness, intelligence, thought and emotion for decades, hoping to "grow" these attributes in a silicon mind. The fruits of their research are less than astounding.
机译:玩家要当心,您的最终对手已经诞生。伦敦国王学院数学教授约翰·泰勒(John Taylor)说。他正在发展一种先进的人工智能,他声称这种人工智能将使坏人的大脑与您的对手相抗衡。但是,当为自己的可信赖伙伴提供动力时,其冷静的想法将是必不可少的。泰勒的后代将能够说话,建立记忆,学习自己的弱点并对游戏中的事件产生情感反应。他说,他们甚至会变得有意识。泰勒(Taylor)认为,这是迈向人工智能(AI)领域非常重要的第一步。他说:“我们正在努力创造一种可以思考的东西。”这是一个大胆的说法,很多人会说这很荒谬。数十年来,来自各个科学领域的研究人员一直在试图理解意识,智力,思想和情感的根源,希望能够在硅思维中“增长”这些属性。他们的研究成果令人震惊。

著录项

  • 来源
    《New scientist》 |2002年第2349期|p.46-49|共4页
  • 作者

    David Cohen;

  • 作者单位

    London;

  • 收录信息 美国《科学引文索引》(SCI);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自然科学总论;
  • 关键词

  • 入库时间 2022-08-18 02:57:21

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