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Architectures For Functional Imagination

机译:功能想象的架构

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Imagination can be defined broadly as the manipulation of information that is not directly available to an agent's sensors. However, the topic of imagination raises representational, physiological, and phenomenological issues that cannot be tackled easily without using the body as a reference point. Within this framework, we define functional imagination as the mechanism that allows an embodied agent to simulate its own actions and their sensory consequences internally, and to extract behavioural benefits from doing so. In this paper, we present five necessary and sufficient requirements for the implementation of functional imagination, as well as a minimal architecture that meets all these criteria. We also present a taxonomy for categorising possible architectures according to their main attributes. Finally, we describe experiments with some simple architectures designed using these principles and implemented on simulated and real robots, including an extremely complex anthropomimetic humanoid.
机译:想象可以广义地定义为对无法直接提供给代理的传感器的信息进行的处理。但是,想象力的话题提出了代表性,生理和现象学的问题,如果不以身体为参照点就很难解决。在此框架内,我们将功能想象力定义为一种机制,该机制可使具体化的主体在内部模拟其自身的行为及其感觉后果,并从中提取行为收益。在本文中,我们提出了实现功能想象力的五个必要和充分要求,以及满足所有这些条件的最小体系结构。我们还提出了一种分类法,用于根据其主要属性对可能的体系结构进行分类。最后,我们描述了一些使用这些原理设计并在模拟和真实机器人上实现的简单体系结构的实验,其中包括极其复杂的拟人类人动物。

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