首页> 外文期刊>National Journal of System and Information Technology >OFFLINE GAMING VS CLOUD GAMING (ONLINE GAMING)
【24h】

OFFLINE GAMING VS CLOUD GAMING (ONLINE GAMING)

机译:离线游戏VS云游戏(在线游戏)

获取原文
获取原文并翻译 | 示例
           

摘要

Games has always been a major source of entertainment in every generation and so exiting their history is, because it has various factor involved like Video Games Industry and various generations of video games. Due to improvements in graphics, a revolution has occurred in computer games. Storage for Video Games has always been a problem whether it is a Gaming Console or a PC but has been resolved generation by generation. Games also attracted the uninterested audience. Offline Gaming has been very popular for a year but has various drawbacks. Cloud Gaming is the resolution against Offline Gaming. This paper talks about how Cloud Gaming is taking place of Offline Gaming with much powerful hardware systems and processes.
机译:游戏一直是每一代人娱乐的主要来源,因此退出它们的历史是因为它涉及到各种因素,例如视频游戏产业和几代视频游戏。由于图形的改进,计算机游戏发生了革命。无论是游戏机还是PC,视频游戏的存储一直是一个问题,但已经一代又一代地解决了。游戏也吸引了不感兴趣的观众。离线游戏已经非常流行了一年,但是有很多缺点。云游戏是针对离线游戏的解决方案。本文讨论了如何借助功能强大的硬件系统和流程来代替离线游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号