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Designing educational games through a conceptual model based on rules and scenarios

机译:通过基于规则和场景的概念模型设计教育游戏

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The design of a successful educational game (EG) is a challenging task that requires a lot of knowledge and a variety of skills. EG designers not only have to deal with the inherent technical complexity of game design, but also have to be able to interweave learning activities in a way that is enjoyable and educationally effective at the same time. In order to make available the benefits of game based learning to a wider audience, it is necessary to provide means to alleviate the cost of envisioning new EG by providing tools that might contribute to make the design process easier and quicker. As a first step towards this goal, in this paper we introduce a conceptual model that organizes in a modular way and in different design perspectives the game features. In order to help EG designers, the features that are most often regarded in the literature as significant in producing engaging, fun and educational game experiences, have been included in the model through a set of design entities. Furthermore, the organization of the elements of the model facilitates reusing pieces of the EG designs to quickly produce variants of the same game which can be used to match different learning purposes. The opinions gathered from the educators and game designers that participated of an EG design workshop confirmed that the model can help multidisciplinary EG design teams. Moreover, the model successfully contributed to the process of designing a collection of EGs aimed at raising children Is awareness of emergencies and domestic risks, whose educational and ludic value was assessed in an experience conducted with students and educators at a primary school in Madrid.
机译:成功的教育游戏(EG)的设计是一项艰巨的任务,需要大量的知识和各种技能。 EG设计师不仅必须应对游戏设计固有的技术复杂性,而且还必须能够以一种既愉快又具有教育效果的方式交织学习活动。为了向更多的受众提供基于游戏的学习的好处,有必要提供一种手段,通过提供可能有助于使设计过程更轻松,更快捷的工具来减轻设想新EG的成本。作为朝着这个目标迈出的第一步,我们在本文中介绍了一种概念模型,该模型以模块化的方式并以不同的设计视角来组织游戏功能。为了帮助EG设计人员,通过一组设计实体,将模型中通常包含的文献中通常被认为对产生引人入胜的,有趣的和具有教育意义的游戏体验至关重要的功能包括在内。此外,模型元素的组织有助于重复利用EG设计的各个部分,以快速产生可用于匹配不同学习目的的同一游戏的变体。从参加EG设计研讨会的教育者和游戏设计师那里收集的意见证实,该模型可以帮助跨学科的EG设计团队。此外,该模型成功地帮助设计了一系列旨在提高儿童对紧急情况和家庭风险的认识的EG,并通过与马德里一所小学的学生和教育工作者进行的经验评估了其教育和可笑的价值。

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