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Cost-effective haptic-based networked virtual environments with high-resolution tiled display

机译:高性价比的基于触觉的网络虚拟环境,具有高分辨率的平铺显示

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摘要

In this paper, a haptic-based NVE (networked virtual environment) supporting high-resolution tiled display is proposed with a resource management scheme for future home applications such as a haptic-based networked game. Although NVEs with haptic interaction and immersive display have been developed in previous studies, they usually require expensive system configurations. In order to implement a cost-effective system, our proposed design includes a tiled display supporting high-resolution with several low-cost LCDs. The display nodes of the tiled display also have low processing and storage resource requirements because they only need to handle display-ready pixels received from the application node. The proposed resource management scheme, called as an object-based display scheme, reduces the resource requirements of the application node that would otherwise require significant resources to manage all the display nodes and to provide a user with haptic feedback. The proposed scheme segments graphic scenes into several pixelated virtual objects and assigns different frame rates to each object according to the interest of user. Experimental results confirm that the proposed scheme reduces the required network bandwidth and appropriately assigns the limited processing resources to graphic and haptic renderings for a high-level visual and haptic quality.
机译:在本文中,提出了一种支持高分辨率平铺显示的基于触觉的NVE(网络虚拟环境),并为未来的家庭应用(如基于触觉的网络游戏)提供了资源管理方案。尽管在先前的研究中已经开发了具有触觉交互和身临其境的显示的NVE,但它们通常需要昂贵的系统配置。为了实现经济高效的系统,我们提出的设计包括一个平铺的显示器,该显示器通过几个低成本的LCD支持高分辨率。平铺显示器的显示节点还具有较低的处理和存储资源要求,因为它们仅需要处理从应用程序节点接收的显示就绪像素。所提出的资源管理方案,称为基于对象的显示方案,减少了应用程序节点的资源需求,否则该资源需求将需要大量资源来管理所有显示节点并向用户提供触觉反馈。所提出的方案将图形场景分割成几个像素化的虚拟对象,并根据用户的兴趣向每个对象分配不同的帧速率。实验结果证实,所提出的方案减少了所需的网络带宽,并为图形和触觉渲染适当分配了有限的处理资源,从而实现了较高的视觉和触觉质量。

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