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3D Scene Reconstruction Using Colorimetric and Geometric Constraints on Iterative Closest Point Method

机译:基于比色和几何约束的迭代最近点法3D场景重建

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Advent of the 3D scene reconstruction framework using the RGB-D camera has enabled users to easily construct their indoor environment in a virtual space and has allowed them to experience an immersive augmented reality with the reconstructed 3D scene. Technically, the early stage of the 3D scene reconstruction framework using the RGB-D camera is based on the frame-to-model registration. It tries to iteratively estimate the transformation parameters of the camera between the incoming depth frame and its previously reconstructed 3D model. However, due to the nature of the frame-to-model registration, the conventional framework has an inherent drift problem caused by the accumulated alignment error. In this paper, we propose a new 3D scene reconstruction framework with the improved camera tracking capability to reduce the drift problem. There are two types of constraints in this work: colorimetric and geometric constraints. For the colorimetric constraint, we impose the more weights on the reliable feature correspondences obtained from color image frames. For the geometric constraint, we compute the consistent surface normal vector for the noisy point cloud data. Experimental results show that the proposed framework reduces the absolute trajectory error representing the amount of the drift and shows a more consistent trajectory in comparison to the conventional framework.
机译:使用RGB-D摄像机的3D场景重建框架的出现使用户能够轻松地在虚拟空间中构建他们的室内环境,并允许他们通过重建的3D场景体验身临其境的增强现实。从技术上讲,使用RGB-D相机的3D场景重建框架的早期阶段是基于帧到模型的配准。它尝试迭代估计输入深度框架与其先前重建的3D模型之间的摄像机转换参数。然而,由于帧到模型的配准的性质,常规框架具有由累积的对准误差引起的固有的漂移问题。在本文中,我们提出了一种新的3D场景重建框架,该框架具有改进的摄像机跟踪功能,可以减少漂移问题。这项工作有两种类型的约束:比色约束和几何约束。对于比色约束,我们对从彩色图像帧获得的可靠特征对应关系施加更多权重。对于几何约束,我们为嘈杂的点云数据计算一致的表面法线向量。实验结果表明,所提出的框架减少了代表漂移量的绝对轨迹误差,并且与常规框架相比,显示出更加一致的轨迹。

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