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A framework and immersive serious game for mild cognitive impairment

机译:轻度认知障碍的框架和沉重的严肃游戏

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Cognitive decline is common in the elderly. As a result, a range of cognitive rehabilitation games have been proposed to supplement or replace traditional rehabilitative training by offering benefits such as improved engagement. In this paper, we focus on mild cognitive impairment (MCI), an initial stage of cognitive decline that does not affect functioning in daily life, but which may progress towards more serious cognitive deteriorations, notably dementia. Unfortunately, while a variety of serious game frameworks and rehabilitative serious games have been proposed, there is a distinct lack of those which support the distinctive characteristics of MCI patients. Consequently, to optimise the advantages of serious games for MCI, we propose the MCI-GaTE (MCI-Game Therapy Experience) framework that may be used to develop serious games as effective cognitive and physical rehabilitation tools. The framework is derived from a combination of a survey of related research literature in the area, analysis of resident profiles from a nursing home, and in-depth interviews with occupational therapists (OTs) who work with MCI patients on a daily basis. The conceptual framework comprises four sectors that may be used to guide game design and development: an MCI player profile that represents the capabilities of a player with MCI, core gaming elements that support gameful and playful activities, therapeutic elements that support cognitive and physical rehabilitation through tasks and scenarios according to the player's abilities, and motivational elements to enhance the player's attitude towards the serious tasks. Together, they provide support for rehabilitation needs and may also serve as a set of comprehensive and established criteria by which an MCI serious game may be evaluated. To demonstrate the use of MCI-GaTE, we also present A-go!, an immersive gesture-based serious game that exploits the framework to enable MCI-diagnosed players to undertake therapeutic tasks supported by an assigned OT. Evaluation with OTs revealed that the immersive game potentially offers more effective support to MCI patients than traditional methods, contributing new possibilities for enhancing MCI rehabilitative training, while a comparative assessment of MCI-GaTE demonstrated that it provides a comprehensive approach not currently offered by state-of-the-art rehabilitative frameworks.
机译:认知下降在老年人中很常见。因此,已经提出了一系列认知康复游戏,以通过提供更好的参与等利益来补充或取代传统的康复培训。在本文中,我们专注于轻度认知障碍(MCI),一种认知下降的初始阶段,不会影响日常生活中的功能,但这可能导致更严重的认知劣化,特别是痴呆症。不幸的是,虽然已经提出了各种严重的游戏框架和康复的严肃游戏,但是缺乏那些支持MCI患者独特特征的缺乏。因此,为了优化MCI的严重游戏的优势,我们提出了可用于开发严重游戏的MCI-Gate(MCI游戏治疗体验)框架作为有效的认知和物理康复工具。该框架源于该地区相关研究文献调查的组合,从养老院的居民概况分析,以及每天与MCI患者合作的职业治疗师(OTS)的深入访谈。概念框架包括可用于引导游戏设计和开发的四个扇区:一个MCI播放器配置文件,它代表了支持游戏和俏皮活动的MCI,核心游戏元素的玩家的能力,支持认知和身体康复的治疗元素根据玩家的能力,激励元素的任务和情景,以提高球员对严肃任务的态度。它们共同为康复需求提供支持,也可以作为一套全面和建立的标准,可以评估MCI严重游戏。为了展示使用MCI-Gate,我们还呈现了一个-o-go !,一个基于沉浸式手势的严重游戏,利用该框架来使MCI诊断的玩家能够进行分配的OT支持的治疗任务。与OTS的评估显示,沉浸式游戏可能比传统方法提供更有效的患者对MCI患者的支持,这有助于提高MCI康复培训的新可能性,而MCI-Gate的比较评估表明,它提供了目前国家提供的综合方法 - 艺术康复框架。

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