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An empirical comparison of interaction styles for map interfaces in immersive virtual environments

机译:沉浸式虚拟环境映射接口交互样式的经验比较

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摘要

Geographical Information Systems (GIS) can be visualized using immersive technologies like Virtual Reality (VR). Before using this kind of technologies it is required to explore which interactions are affordable, efficient and satisfactory from the users' point of view. The purpose of this work is to provide insight on how to design efficient and natural interaction on GIS VR interfaces. This study presents a within-subjects comparative study that assesses the usability and performance of two popular interaction strategies: body-based interaction and device based interaction. In body-based interaction, participants use their hands and head orientation to control the VR map. In the second case, users interact with the Oculus Touch controller. Thirty two users participated in an experiment whose results suggest that interacting with the controller improves performance of the selection task, in terms of time spent and error rate. Also, the results show a preference of users for the controller in terms of perceived usability.
机译:可以使用像虚拟现实(VR)这样的沉浸式技术来可视化地理信息系统(GIS)。在使用这种技术之前,需要探索哪些交互,从用户的角度来看是经济实惠的,高效和令人满意的。这项工作的目的是提供有关如何在GIS VR接口上设计高效和自然互动的洞察力。本研究提出了一个受试者内部比较研究,评估了两个流行的交互策略的可用性和性能:基于身体的相互作用和基于设备的交互。在基于身体的互动中,参与者使用他们的手和头向方向来控制VR地图。在第二种情况下,用户与Oculus触摸控制器交互。三十二个用户参加了一个实验,其结果表明与控制器的交互改善了选择任务的性能,从而在花费和错误率方面提高了选择任务。此外,结果显示了在感知可用性方面对控制器的用户的偏好。

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