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Drawing on mobile crowds via social media Case UbiAsk: image based mobile social search across languages

机译:通过社交媒体吸引移动人群Case UbiAsk:基于图像的跨语言移动社交搜索

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摘要

Recent years have witnessed the impact of crowdsourcing model, social media, and pervasive computing. We believe that the more significant impact is latent in the convergence of these ideas on the mobile platform. In this paper, we introduce a mobile crowdsourcing platform that is built on top of social media. A mobile crowdsourcing application called UbiAsk is presented as one study case. UbiAsk is designed for assisting foreign visitors by involving the local crowd to answer their image-based questions at hand in a timely fashion. Existing social media platforms are used to rapidly allocate microtasks to a wide network of local residents. The resulting data are visualized using a mapping tool as well as augmented reality (AR) technology, result in a visual information pool for public use. We ran a controlled field experiment in Japan for 6 weeks with 55 participants. The results demonstrated a reliable performance on response speed and response quantity: half of the requests were answered within 10 min, 75% of requests were answered within 30 min, and on average every request had 4.2 answers. Especially in the afternoon, evening and night, nearly 88% requests were answered in average approximately 10 min, with more than 4 answers per request. In terms of participation motivation, we found the top active crowdworkers were more driven by intrinsic motivations rather than any of the extrinsic incentives (game-based incentives and social incentives) we designed.
机译:近年来,目睹了众包模式,社交媒体和普及计算的影响。我们认为,更重要的影响在于这些想法在移动平台上的融合。在本文中,我们介绍了一个基于社交媒体的移动众包平台。作为一个研究案例,提出了一种称为UbiAsk的移动众包应用程序。 UbiAsk旨在通过吸引本地人群及时回答眼前基于图像的问题来帮助外国游客。现有的社交媒体平台用于将微任务快速分配给广泛的本地居民网络。使用映射工具以及增强现实(AR)技术将生成的数据可视化,从而形成供公众使用的可视信息库。我们在日本进行了5个参与者的为期6周的野外对照实验。结果表明,在响应速度和响应数量上具有可靠的性能:一半的请求在10分钟内得到答复,75%的请求在30分钟内得到答复,平均每个请求有4.2个答复。特别是在下午,晚上和晚上,将近88%的请求平均在大约10分钟内得到回答,每个请求有4个以上的回答。在参与动机方面,我们发现,最活跃的人群工作人员更多地是受内在动机驱动,而不是我们设计的任何外在动机(基于游戏的动机和社会动机)。

著录项

  • 来源
    《Multimedia Systems》 |2012年第1期|p.53-67|共15页
  • 作者单位

    Department of Computer Science, Faculty of Science and Engineering, Waseda University, 3-4-1 Okubo Shinjuku-ku,Tokyo 169-8555, Japan;

    Helsinki Institute for Information Technology,PO Box 19800, 00076 Aalto, Finland;

    Department of Computer Science, Faculty of Science and Engineering, Waseda University, 3-4-1 Okubo Shinjuku-ku,Tokyo 169-8555, Japan;

    Department of Computer Science, Faculty of Science and Engineering, Waseda University, 3-4-1 Okubo Shinjuku-ku,Tokyo 169-8555, Japan;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    mobile crowdsourcing; mobile human computation; mobile social search; incentive mechanisms; mobile image translation; mobile QA;

    机译:移动众包;移动人类计算;移动社交搜索;激励机制;移动图像翻译;移动问答;
  • 入库时间 2022-08-18 02:06:26

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